Monday, March 15, 2010

Digital Technology In Teaching

Kids, education, and technology are a great combination


The use of digital technology in teaching and education grows each year. According to studies published by MIT, teachers find the use of digital technologies increases retention of knowledge, increases efficiency and provides positive learning experiences when utilizing technologies in the classroom.


Digital Technologies in the Classroom


Educators use a variety of digital technologies in the classroom, including computers and electronic slide presentations, audio and video technologies, games and simulations, to introduce and reinforce classroom lessons.


Ways to Integrate Technology in the Classroom


To integrate technology in the classroom a teacher may utilize a number of technologies. For example they can use the Internet for research, a class web page of activities and daily lessons and digital educational games.


Considerations with Technology in the Classroom


According to studies published by MIT, parents and educators may have significant concerns and try stall or prevent digital technology utilization in the classroom. These concerns usually relate to child privacy concerns and lesson time management. Overcoming these concerns proves necessary for proper implementation of digital technologies.


Enhancing Educational Methods with Technology


By utilizing digital technologies in the classroom, students and educators open up a plethora of educational opportunities. Historical sites can come alive with virtual and online visits. Rather than present stiff facts, students can play through games and simulations to test their knowledge and inductive reasoning abilities.


Learning More about Technologies in Teaching


Local colleges and universities often offer classes to teach educators navigate, manage, integrate and utilize technologies in the classroom. Technology companies also offer free or reduced-rate classes to educators to assist with their knowledge and skills of classroom-appropriate digital technologies.

Tags: digital technologies, According studies, According studies published, digital technologies, digital technology, games simulations